2025.01.14 10:43:50

This commit is contained in:
Christian Moser 2025-01-14 10:43:50 +01:00
parent 43a7208cf3
commit 80aff0dfd3
Failed to extract signature
6 changed files with 221 additions and 35 deletions

View File

@ -1071,11 +1071,10 @@ class Game(GObject):
@Property
def filename(self)->str|None:
if not self.__id:
return None
if not self.__filename:
GLib.build_filename(settings.gameconf_dir,'.'.join((self.id,'gameconf')))
if not self.__key:
return None
os.path.join(settings.gameconf_dir,'.'.join((self.key,'gameconf')))
return self.__filename
@filename.setter
@ -1172,12 +1171,12 @@ class Game(GObject):
def steam_linux(self)->SteamLinuxGame|None:
return self.__steam_linux
@steam_linux.setter
def steam_windows(self,data:SteamLinuxGame|None):
def steam_linux(self,data:SteamLinuxGame|None):
if not data:
self.__steam_linux = None
else:
if not isinstance(data,SteamLinuxGame):
raise TypeError("SteamWindowsGame")
raise TypeError("SteamLinuxGame")
self.__steam_linux = data
@Property
@ -1189,7 +1188,7 @@ class Game(GObject):
self.__steam_macos = None
else:
if not isinstance(data,SteamMacOSGame):
raise TypeError("SteamWindowsGame")
raise TypeError("SteamMacOSGame")
self.__steam_macos = data
@Property
@ -1254,9 +1253,12 @@ class Game(GObject):
return ret
def save(self):
old_path = pathlib.Path(self.filename).resolve()
old_fname = self.filename
if old_fname:
old_path = pathlib.Path(self.filename).resolve()
new_path = pathlib.Path(settings.gameconf_dir / '.'.join(self.id,'gameconf')).resolve()
if (str(old_path) != str(new_path)) and old_path.is_file():
if old_fname and (str(old_path) != str(new_path)) and old_path.is_file():
os.unlink(old_path)
if not new_path.parent.is_dir():
os.makedirs(new_path.parent)
@ -1343,7 +1345,7 @@ class GameManager(GObject):
def games(self)->dict[str:Game]:
return self.__games
@Property(type=object)
@Property
def steam_games(self)->dict[int:Game]:
return self.__steam_games

View File

@ -29,7 +29,7 @@ from ..settings import settings
from ._settingsdialog import SettingsDialog
from ._gamedialog import GameDialog
from ..game import Game,GameManager
from ._steam import SteamLibrariesDialog
from ._steam import SteamLibrariesDialog,NewSteamAppsDialog
__gtype_name__ = __name__
@ -555,10 +555,14 @@ class Application(Gtk.Application):
action_settings.connect('activate',self._on_action_settings)
self.add_action(action_settings)
action_steam_manage_libraries = Gio.SimpleAction.new('steam-manage-libraries')
action_steam_manage_libraries = Gio.SimpleAction.new('steam-manage-libraries',None)
action_steam_manage_libraries.connect('activate',self._on_action_steam_manage_libraries)
self.add_action(action_steam_manage_libraries)
action_steam_new_apps = Gio.SimpleAction.new('steam-new-apps',None)
action_steam_new_apps.connect('activate',self._on_action_steam_new_apps)
self.add_action(action_steam_new_apps)
# add accels
self.set_accels_for_action('app.quit',["<Primary>q"])
@ -607,6 +611,14 @@ class Application(Gtk.Application):
dialog = SteamLibrariesDialog(self.appwindow)
dialog.present()
def _on_action_steam_new_apps(self,action,param):
def on_dialog_response(dialog,response):
self.appwindow.refresh()
dialog = NewSteamAppsDialog(self.appwindow)
dialog.connect('response',on_dialog_response)
dialog.present()
def new_settings_dialog(self)->SettingsDialog:
"""
new_settings_dialog Create a new `SettingsDialog`.

View File

@ -411,7 +411,7 @@ class GameDialog(Gtk.Dialog):
self.__stack_sidebar.append(hbox)
self.reset()
self.__stack_sidebar.select_row(self.__stack_sidebar.get_row_at_index(0))
self.get_content_area().append(paned)
@ -420,6 +420,7 @@ class GameDialog(Gtk.Dialog):
self.add_button("Cancel",Gtk.ResponseType.CANCEL)
self.reset()
def __add_game_page(self):
page = Gtk.ScrolledWindow()
@ -897,11 +898,17 @@ class GameDialog(Gtk.Dialog):
self.__steam_macos.ignorematch.columnview.get_model().get_model().remove_all()
self.__steam_macos.variables.columnview.get_model().get_model().remove_all()
if self.__game:
if self.__game is not None:
self.__active_switch.set_active(self.__game.is_active)
self.__live_switch.set_active(self.__game.is_live)
self.__name_entry.set_text(self.__game.name)
self.__sgname_entry.set_text(self.__game.savegame_name)
model = self.__savegame_type_dropdown.get_model()
for i in range(model.get_n_items()):
if model.get_item(i).savegame_type == self.__game.savegame_type:
self.__savegame_type_dropdown.set_selected(i)
break
for name,value in self.__game.variables.items():
self.__game_variables.get_model().get_model().append(GameVariableData(name,value))
@ -953,9 +960,9 @@ class GameDialog(Gtk.Dialog):
var_model.append(GameVariableData(name,value))
if self.__game.macos:
self.__macos.sgroot_entry.set_text(self.__game.linux.savegame_root)
self.__macos.sgdir_entry.set_text(self.__game.linux.savegame_dir)
self.__macos.binary_entry.set_text(self.__game.linux.binary)
self.__macos.sgroot_entry.set_text(self.__game.macos.savegame_root)
self.__macos.sgdir_entry.set_text(self.__game.macos.savegame_dir)
self.__macos.binary_entry.set_text(self.__game.macos.binary)
#filematch
fm_model = self.__macos.filematch.columnview.get_model().get_model()
@ -973,8 +980,8 @@ class GameDialog(Gtk.Dialog):
if self.__game.steam_windows:
self.__steam_windows.sgroot_entry.set_text(self.__game.steam_windows.savegame_root)
self.__steam_windows.sgdir_entry.set_text(self.__game.steam_windows.savegame_dir)
self.__steam_windows.appid_entry.set_text(self.__game.steam_windows.appid)
self.__steam_windows.installdir_entry.set_text(self.__game.steam_windows.installdir)
self.__steam_windows.appid_entry.set_text(str(self.__game.steam_windows.appid))
self.__steam_windows.installdir_entry.set_text(self.__game.steam_windows.installdir if self.__game.steam_windows.installdir else "")
#filematch
fm_model = self.__steam_windows.filematch.columnview.get_model().get_model()
@ -992,8 +999,8 @@ class GameDialog(Gtk.Dialog):
if self.__game.steam_linux:
self.__steam_linux.sgroot_entry.set_text(self.__game.steam_linux.savegame_root)
self.__steam_linux.sgdir_entry.set_text(self.__game.steam_linux.savegame_dir)
self.__steam_linux.appid_entry.set_text(self.__game.steam_linux.appid)
self.__steam_linux.installdir_entry.set_text(self.__game.steam_linux.installdir)
self.__steam_linux.appid_entry.set_text(str(self.__game.steam_linux.appid))
self.__steam_linux.installdir_entry.set_text(self.__game.steam_linux.installdir if self.__game.steam_linux.installdir else "")
fm_model = self.__steam_linux.filematch.columnview.get_model().get_model()
for fm in self.__game.steam_linux.file_matchers:
@ -1010,8 +1017,8 @@ class GameDialog(Gtk.Dialog):
if self.__game.steam_macos:
self.__steam_macos.sgroot_entry.set_text(self.__game.steam_macos.savegame_root)
self.__steam_macos.sgdir_entry.set_text(self.__game.steam_macos.savegame_dir)
self.__steam_macos.appid_entry.set_text(self.__game.steam_macos.appid)
self.__steam_macos.installdir_entry.set_text(self.__game.steam_macos.installdir)
self.__steam_macos.appid_entry.set_text(str(self.__game.steam_macos.appid))
self.__steam_macos.installdir_entry.set_text(self.__game.steam_macos.installdir if self.__game.steam_macos.installdir else "")
fm_model = self.__steam_macos.filematch.columnview.get_model().get_model()
for fm in self.__game.steam_macos.file_matchers:
@ -1071,14 +1078,14 @@ class GameDialog(Gtk.Dialog):
return
variables = {}
var_model = self.__game_variables.get_model().get_model()
var_model = self.__game_variables.columnview.get_model().get_model()
for i in range(var_model.get_n_items()):
var = var_model.get_item(i)
variables[var.name] = var.value
key = self.__key_entry.get_text()
name = self.__name_entry.get_text()
savegame_name = self.__sgname_entry.get_text()
savegame_type = self.__savegame_type_dropdown.get_selected_item().savegame_type()
savegame_type = self.__savegame_type_dropdown.get_selected_item().savegame_type
if self.__game:
self.__game.key = key
self.__game.name = name

View File

@ -19,9 +19,11 @@
from gi.repository import Gtk,Gio,GLib
from gi.repository.GObject import GObject,Property,Signal,BindingFlags
from ..steam import Steam,SteamLibrary
import os
import os
from ..steam import Steam,SteamLibrary,SteamApp,IgnoreSteamApp,PLATFORM_LINUX,PLATFORM_MACOS,PLATFORM_WINDOWS
from ..game import GameManager,Game,SteamLinuxGame,SteamMacOSGame,SteamWindowsGame,SavegameType
from ._gamedialog import GameDialog
class SteamLibrariesDialog(Gtk.Dialog):
def __init__(self,parent:Gtk.Window|None=None):
@ -186,13 +188,162 @@ class SteamLibrariesDialog(Gtk.Dialog):
self.destroy()
class NewSteamAppsData(GObject):
def __init__(self,data):
GObject.__init__(self)
class NewSteamAppSorter(Gtk.Sorter):
def do_compare(self,item1:SteamApp,item2:SteamApp):
if item1.name < item2.name:
return Gtk.Ordering.SMALLER
elif item1.name > item2.name:
return Gtk.Ordering.LARGER
else:
return Gtk.Ordering.EQUAL
class NewSteamAppsDialog(Gtk.Dialog):
def __init__(self,parent:Gtk.Window|None=None):
Gtk.Dialog.__init__(self)
if parent:
self.set_transient_for(parent)
self.set_title('sgbackup: New Steam apps')
self.set_default_size(800,600)
self.__steam = Steam()
self.__listmodel = Gio.ListStore.new(SteamApp)
for app in self.__steam.find_new_steamapps():
self.__listmodel.append(app)
sortmodel = Gtk.SortListModel.new(self.__listmodel,NewSteamAppSorter())
selection = Gtk.SingleSelection.new(sortmodel)
selection.set_can_unselect(True)
selection.set_autoselect(False)
factory = Gtk.SignalListItemFactory()
factory.connect('setup',self._on_listitem_setup)
factory.connect('bind',self._on_listitem_bind)
self.__listview = Gtk.ListView.new(selection,factory)
self.__listview.set_vexpand(True)
self.__listview.set_show_separators(True)
scrolled = Gtk.ScrolledWindow()
scrolled.set_child(self.__listview)
scrolled.set_vexpand(True)
self.get_content_area().append(scrolled)
self.add_button("OK",Gtk.ResponseType.OK)
def _on_listitem_setup(self,factory,item):
grid = Gtk.Grid()
grid.set_hexpand(True)
grid.set_column_spacing(5)
vbox = Gtk.Box.new(Gtk.Orientation.VERTICAL,2)
icon = Gtk.Image.new_from_icon_name('list-add-symbolic')
grid.add_app_button = Gtk.Button()
grid.add_app_button.set_child(icon)
vbox.append(grid.add_app_button)
icon = Gtk.Image.new_from_icon_name('edit-delete-symbolic')
grid.ignore_app_button = Gtk.Button()
grid.ignore_app_button.set_child(icon)
vbox.append(grid.ignore_app_button)
grid.attach(vbox,3,0,1,3)
#label = Gtk.Label.new("Name:")
#label.set_xalign(0.0)
grid.name_label = Gtk.Label()
grid.name_label.set_hexpand(True)
grid.name_label.set_xalign(0.0)
#grid.attach(label,0,0,1,1)
grid.attach(grid.name_label,1,0,1,1)
label = Gtk.Label.new("AppID:")
label.set_xalign(0.0)
grid.appid_label = Gtk.Label()
grid.appid_label.set_hexpand(True)
grid.appid_label.set_xalign(0.0)
grid.attach(label,0,1,1,1)
grid.attach(grid.appid_label,1,1,1,1)
label = Gtk.Label.new("Installdir:")
label.set_xalign(0.0)
grid.installdir_label = Gtk.Label()
grid.installdir_label.set_hexpand(True)
grid.installdir_label.set_xalign(0.0)
grid.attach(label,0,2,1,1)
grid.attach(grid.installdir_label,1,2,1,1)
item.set_child(grid)
def _on_listitem_bind(self,factory,item):
child = item.get_child()
data = item.get_item()
child.name_label.set_markup("<span weight='bold' size='large'>{}</span>".format(GLib.markup_escape_text(data.name)))
child.appid_label.set_text(str(data.appid))
child.installdir_label.set_text(data.installdir)
child.add_app_button.connect('clicked',self._on_add_steamapp_button_clicked,data)
child.ignore_app_button.connect('clicked',self._on_ignore_steamapp_button_clicked,data)
def _on_add_steamapp_button_clicked(self,button,data:SteamApp,*args):
def on_dialog_response(dialog,response):
if response == Gtk.ResponseType.APPLY:
for i in range(self.__listmodel.get_n_items()):
if data.appid == self.__listmodel.get_item(i):
self.__listmodel.remove(i)
break
game = Game("Enter key",data.name,"")
if PLATFORM_WINDOWS:
game.steam_windows = SteamWindowsGame(data.appid,"","",installdir=data.installdir)
game.steam_linux = SteamLinuxGame(data.appid,"","")
game.steam_macos = SteamMacOSGame(data.appid,"","")
game.savegame_type = SavegameType.STEAM_WINDOWS
elif PLATFORM_LINUX:
game.steam_linux = SteamLinuxGame(data.appid,"","",installdir=data.installdir)
game.steam_windows = SteamWindowsGame(data.appid,"","")
game.steam_macos = SteamMacOSGame(data.appid,"","")
game.savegame_type = SavegameType.STEAM_LINUX
elif PLATFORM_MACOS:
game.steam_macos = SteamMacOSGame(data.appid,"","",installdir=data.installdir)
game.steam_windows = SteamWindowsGame(data.appid,"","")
game.steam_macos = SteamMacOSGame(data.appid,"","")
game.savegame_type = SavegameType.STEAM_MACOS
dialog = GameDialog(self,game)
dialog.set_title("sgbackup: Add Steam Game")
dialog.connect('response',on_dialog_response)
dialog.present()
def _on_ignore_steamapp_button_clicked(self,button,data,*args):
def on_dialog_response(dialog,response,data):
if response == Gtk.ResponseType.YES:
ignore = IgnoreSteamApp(data.appid,data.name,dialog.reason_entry.get_text())
self.__steam.add_ignore_app(ignore)
for i in range(self.__listmodel.get_n_items()):
if data.appid == self.__listmodel.get_item(i).appid:
self.__listmodel.remove(i)
break
dialog.hide()
dialog.destroy()
dialog = Gtk.MessageDialog(buttons=Gtk.ButtonsType.YES_NO)
dialog.set_transient_for(self)
dialog.set_modal(True)
dialog.props.text = "Do you want to put <span weight=\"bold\">\"{steamapp}\"</span> on the ignore list?".format(steamapp=data.name)
dialog.props.use_markup = True
dialog.props.secondary_text = "Please enter the reason for ignoring this app."
dialog.reason_entry = Gtk.Entry()
dialog.reason_entry.set_hexpand(True)
dialog.get_content_area().append(dialog.reason_entry)
dialog.connect('response',on_dialog_response,data)
dialog.present()
def do_response(self,response):
self.hide()
self.destroy()

View File

@ -14,9 +14,13 @@
<attribute name='label' translatable='true'>_Steam</attribute>
<section>
<item>
<attribute name='label' translatable='true'>Manage Libraries</attribute>
<attribute name='label' translatable='true'>Manage libraries</attribute>
<attribute name='action'>app.steam-manage-libraries</attribute>
</item>
<item>
<attribute name='label' translatable='true'>Manage new apps</attribute>
<attribute name='action'>app.steam-new-apps</attribute>
</item>
</section>
</submenu>
<submenu>

View File

@ -78,7 +78,7 @@ class AcfFileParser(object):
if not os.path.isfile(acf_file):
raise FileNotFoundError("File \"{s}\" does not exist!")
with open(acf_file,'r') as ifile:
with open(acf_file,'rt',encoding="utf-8") as ifile:
buffer = ifile.read()
lines = [l.strip() for l in buffer.split('\n')]
if lines[0] == "\"AppState\"" and lines[1] == "{":
@ -281,6 +281,16 @@ class Steam(GObject):
@Property
def ignore_apps(self)->dict[int:IgnoreSteamApp]:
return self.__ignore_apps
@ignore_apps.setter
def ignore_apps(self,apps:dict[int:IgnoreSteamApp]|list[IgnoreSteamApp]|tuple[IgnoreSteamApp]):
if isinstance(apps,dict):
self.__ignore_apps = apps
elif isinstance(apps,list) or isinstance(apps,tuple):
self.__ignore_apps = {}
for app in apps:
self.__ignore_apps[app.appid] = app
else:
raise TypeError("illegal ignore_apps type!")
def __write_steamlib_list_file(self):
with open(self.steamlib_list_file,'wt',encoding='utf-8') as ofile:
@ -340,7 +350,7 @@ class Steam(GObject):
new_apps = []
for lib in self.libraries:
for app in lib.steam_apps:
if not app.appid in GameManager.steam_games and not app.appid in self.ignore_apps:
if not app.appid in GameManager.get_global().steam_games and not app.appid in self.ignore_apps:
new_apps.append(app)
return sorted(new_apps)