mirror of
https://github.com/c9moser/sgbackup.git
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250 lines
8.9 KiB
Python
250 lines
8.9 KiB
Python
###############################################################################
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# sgbackup - The SaveGame Backup tool #
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# Copyright (C) 2024 Christian Moser #
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# #
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# This program is free software: you can redistribute it and/or modify #
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# it under the terms of the GNU General Public License as published by #
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# the Free Software Foundation, either version 3 of the License, or #
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# (at your option) any later version. #
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# #
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# This program is distributed in the hope that it will be useful, #
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# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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# GNU General Public License for more details. #
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# #
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# You should have received a copy of the GNU General Public License #
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# along with this program. If not, see <https://www.gnu.org/licenses/>. #
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###############################################################################
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from gi.repository.GObject import (
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GObject,
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Property,
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Signal,
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SignalFlags,
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signal_accumulator_true_handled,
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)
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import datetime
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import os
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import threading
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import time
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from ..game import Game
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from ..settings import settings
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class Archiver(GObject):
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def __init__(self,key:str,name:str,extensions:list[str],decription:str|None=None):
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GObject.__init__(self)
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self.__key = key
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self.__name = name
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if decription:
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self.__description = decription
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else:
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self.__description = ""
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self.__extensions = list(extensions)
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@Property(type=str)
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def name(self)->str:
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return self.__name
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@Property
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def key(self)->str:
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return self.__key
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@Property
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def description(self)->str:
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return self.__description
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@Property
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def extensions(self)->list[str]:
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return self.__extensions
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def is_archive(self,filename):
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for ext in self.extensions:
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if filename.endswith(ext):
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return True
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return False
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def backup(self,game:Game)->bool:
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if not game.get_backup_files():
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return
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filename = self.generate_new_backup_filename(game)
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dirname = os.path.dirname(filename)
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if not os.path.isdir(dirname):
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os.makedirs(dirname)
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return self.emit('backup',game,filename)
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def generate_new_backup_filename(self,game:Game)->str:
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dt = datetime.datetime.now()
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basename = '.'.join((game.savegame_name,
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game.savegame_subdir,
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dt.strftime("%Y%m%d-%H%M%S"),
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"sgbackup",
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self.extensions[0][1:]))
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return os.path.join(settings.backup_dir,game.savegame_name,game.subdir,basename)
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def _backup_progress(self,game:Game,fraction:float,message:str|None):
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if fraction > 1.0:
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fraction = 1.0
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elif fraction < 0.0:
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fraction = 0.0
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self.emit("backup-progress",game,fraction,message)
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@Signal(name="backup",flags=SignalFlags.RUN_FIRST,
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return_type=bool, arg_types=(GObject,str),
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accumulator=signal_accumulator_true_handled)
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def do_backup(self,game:Game,filename:str):
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raise NotImplementedError("{_class}.{function}() is not implemented!",_class=__class__,function="do_backup")
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@Signal(name="restore",flags=SignalFlags.RUN_FIRST,
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return_type=bool,arg_types=(str,),
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accumulator=signal_accumulator_true_handled)
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def do_restore(self,filanme:str):
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raise NotImplementedError("{_class}.{function}() is not implemented!",_class=__class__,function="do_restore")
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@Signal(name="backup_progress",flags=SignalFlags.RUN_FIRST,
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return_type=bool,arg_types=(Game,float,str))
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def do_backup_progress(self,game:Game,fraction:float,message:str):
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pass
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class ArchiverManager(GObject):
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__global_archiver_manager = None
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def __init__(self):
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GObject.__init__(self)
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self.__archivers = {}
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self.__backup_in_progress = False
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@staticmethod
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def get_global():
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if ArchiverManager.__global_archiver_manager is None:
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ArchiverManager.__global_archiver_manager = ArchiverManager()
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return ArchiverManager.__global_archiver_manager
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@property
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def standard_archiver(self)->Archiver:
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try:
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return self.__archivers[settings.archiver]
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except:
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return self.__archivers["zipfile"]
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@Property(type=bool,nick='backup-in-progress',default=False)
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def backup_in_progress(self)->bool:
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return self.__backup_in_progress
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@backup_in_progress.setter
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def backup_in_progress(self,b:bool):
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self.__backup_in_progress = b
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@property
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def archivers(self):
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return self.__archivers
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def _on_archiver_backup_progress_single(self,archiver,game,fraction,message):
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pass
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def _on_archiver_backup_progress_multi(self,archiver,game,fraction,message):
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pass
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@Signal(name="backup-game-progress",return_type=None,arg_types=(Game,float,str),flags=SignalFlags.RUN_FIRST)
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def do_backup_game_progress(self,game,fraction,message):
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pass
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@Signal(name="backup-game-finished",return_type=None,arg_types=(Game,),flags=SignalFlags.RUN_FIRST)
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def do_backup_game_finished(self,game:Game):
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pass
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@Signal(name="backup-progress",return_type=None,arg_types=(float,),flags=SignalFlags.RUN_FIRST)
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def do_backup_progress(self,fraction):
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pass
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@Signal(name="backup-finished",return_type=None,arg_types=(),flags=SignalFlags.RUN_FIRST)
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def do_backup_finished(self):
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pass
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def backup(self,game:Game):
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def on_progress(archiver,game,fraction,message):
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self.emit("backup-game-progress",game,fraction,message)
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self.emit("backup-progress",fraction)
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if self.backup_in_progress:
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raise RuntimeError("A backup is already in progress!!!")
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self.backup_in_progress = True
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archiver = self.standard_archiver
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backup_sc = archiver.connect('backup-progress',on_progress)
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archiver.backup(game)
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archiver.disconnect(backup_sc)
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self.emit("backup-game-finished",game)
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self.emit("backup-finished")
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self.backup_in_progress = False
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def backup_many(self,games:list[Game]):
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def thread_function(game):
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archiver = self.standard_archiver
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self._on_archiver_backup_progress_multi(archiver,game,1.0,"Finished ...")
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if self.backup_in_progress:
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raise RuntimeError("A backup is already in progress!!!")
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self.backup_in_progress = True
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game_list = list(games)
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threadpool = {}
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if len(game_list) > 8:
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n = 8
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else:
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n = len(games)
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for i in range(n):
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game=game_list[0]
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del game_list[0]
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thread = threading.Thread(thread_function,args=game,daemon=True)
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threadpool.append(thread)
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thread.start()
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while threadpool:
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time.sleep(0.02)
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for i in range(len(threadpool)):
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thread = threadpool[i]
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if thread.is_alive():
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continue
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del threadpool[i]
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if game_list:
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game = game_list[0]
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del game_list[0]
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thread = threading.Thread(thread_function,args=game,daemon=True)
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threadpool.append(thread)
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thread.start()
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self.backup_in_progress = False
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def is_archive(self,filename)->bool:
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if self.standard_archiver.is_archive(filename):
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return True
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for i in self.archivers.values():
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if i.is_archive(filename):
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return True
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return False
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def get_backups(self,game:Game):
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ret = []
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for backupdir in [os.path.join(settings.backup_dir,game.savegame_name,i) for i in ('live','finished')]:
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if os.path.isdir(backupdir):
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for basename in os.listdir(backupdir):
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filename = os.path.join(backupdir,basename)
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if (self.is_archive(filename)):
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ret.append(filename)
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return ret
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