gsgbackup/sgbackup/archiver/_archiver.py

179 lines
6.2 KiB
Python

###############################################################################
# sgbackup - The SaveGame Backup tool #
# Copyright (C) 2024 Christian Moser #
# #
# This program is free software: you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation, either version 3 of the License, or #
# (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program. If not, see <https://www.gnu.org/licenses/>. #
###############################################################################
from gi.repository.GObject import (
GObject,
Property,
Signal,
SignalFlags,
signal_accumulator_true_handled,
)
import datetime
import os
import threading
import time
from ..game import Game
from ..settings import settings
class Archiver:
def __init__(self,key:str,name:str,extensions:list[str],decription:str|None=None):
self.__key = key
self.__name = name
if decription:
self.__description = decription
else:
self.__description = ""
self.__extensions = list(extensions)
@Property(type=str)
def name(self)->str:
return self.__name
@Property
def key(self)->str:
return self.__key
@Property
def description(self)->str:
return self.__description
@Property
def extensions(self)->list[str]:
return self.__extensions
def backup(self,game:Game)->bool:
if not game.get_backup_files():
return
filename = self.generate_new_backup_filename()
dirname = os.path.dirname(filename)
if not os.path.isdir(dirname):
os.makedirs(dirname)
self.emit('backup',game,filename)
def generate_new_backup_filename(self,game:Game)->str:
dt = datetime.datetime.now()
basename = '.'.join(game.savegame_name,
game.savegame_subdir,
dt.strftime("%Y%m%d-%H%M%S"),
"sgbackup",
self.extensions[0])
return os.path.join(settings.backup_dir,game.savegame_name,game.subdir,basename)
def _backup_progress(self,game:Game,fraction:float,message:str|None):
if fraction > 1.0:
fraction = 1.0
elif fraction < 0.0:
fraction = 0.0
self.emit("progress",game,fraction,message)
@Signal(name="backup",flags=SignalFlags.RUN_FIRST,
return_type=bool, arg_types=(GObject,str),
accumulator=signal_accumulator_true_handled)
def do_backup(self,game:Game,filename:str):
raise NotImplementedError("{_class}.{function}() is not implemented!",_class=__class__,function="do_backup")
@Signal(name="restore",flags=SignalFlags.RUN_FIRST,
return_type=bool,arg_types=(str,),
accumulator=signal_accumulator_true_handled)
def do_restore(self,filanme:str):
raise NotImplementedError("{_class}.{function}() is not implemented!",_class=__class__,function="do_restore")
@Signal(name="backup_progress",flags=SignalFlags.RUN_FIRST,
return_type=bool,arg_types=(Game,float,str))
def do_backup_progress(self,game:Game,fraction:float,message:str):
pass
class ArchiverManager(GObject):
__global_archiver_manager = None
def __init__(self):
GObject.__init__(self)
self.__archivers = {}
@staticmethod
def get_global():
if ArchiverManager.__global_archiver_manager is None:
ArchiverManager.__global_archiver_manager = ArchiverManager()
return ArchiverManager.__global_archiver_manager
@property
def standard_archiver(self)->Archiver:
try:
return self.__archivers[settings.archiver]
except:
return self.__archivers["zipfile"]
def _on_archiver_backup_progress_single(self,archiver,game,fraction,message):
pass
def _on_archiver_backup_progress_multi(self,archiver,game,fraction,message):
pass
def backup(self,game:Game):
archiver = self.standard_archiver
archiver.backup(game)
def backup_many(self,games:list[Game]):
def thread_function(game):
archiver = self.standard_archiver
self._on_archiver_backup_progress_multi(archiver,game,1.0,"Finished ...")
game_list = list(games)
threadpool = {}
if len(game_list) > 8:
n = 8
else:
n = len(games)
for i in range(n):
game=game_list[0]
del game_list[0]
thread = threading.Thread(thread_function,args=game,daemon=True)
threadpool.append(thread)
thread.start()
while threadpool:
time.sleep(0.25)
for i in range(len(threadpool)):
thread = threadpool[i]
if thread.is_alive():
continue
del threadpool[i]
if game_list:
game = game_list[0]
del game_list[0]
thread = threading.Thread(thread_function,args=game,daemon=True)
threadpool.append(thread)
thread.start()